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Product Designer · UX Research · Product Strategy

I design products that solve the right problem, and prove it worked.

I'm a product designer with deep roots in UX research. I help teams turn ambiguous problems into clear decisions, ship the simplest thing that works, and measure success by what changes for users and the business.

  1. 01Frame

    Define the problem, the people who have it and what success looks like.

  2. 02Learn

    Research that changes decisions, not reports that sit in a folder.

  3. 03Decide

    Explore options, make the trade-offs visible and commit with evidence.

  4. 04Measure

    Ship, track the outcome and iterate on what the data shows.

Selected work

The thinking behind the work.

Each case study follows the same arc: the problem, what we learned, the decisions we made and what changed as a result.

All case studies

How I work

Good design is a chain of good decisions.

Polished screens are the visible part of the job. The leverage is in everything around them: framing the problem, learning fast, making trade-offs explicit and holding the work to account.

  1. Product thinking

    I start with the outcome, not the feature request. Who has the problem, how do we know it is worth solving, and what will we deliberately not build? Clear framing up front saves weeks of rework later.

    • Problem framing
    • Opportunity sizing
    • Success metrics
    • Prioritization
  2. UX research

    I match the method to the question, from quick usability tests to deep discovery interviews. Research only matters when it changes a decision, so I turn findings into insights the whole team can act on.

    • User interviews
    • Usability testing
    • Surveys
    • Behavioral analytics
  3. Design decision-making

    Every design is a set of trade-offs. I make them visible: the options we explored, the evidence behind the choice, and the signal that would tell us we got it wrong.

    • Concept exploration
    • Prototyping
    • Design critique
    • Decision records
  4. Problem-solving

    Ambiguity is the job. I break big, messy problems into questions we can answer, simplify relentlessly, and look for the smallest change with the biggest effect.

    • Systems thinking
    • Journey mapping
    • Hypothesis testing
    • Iteration
  5. Business impact

    I agree on what success looks like with product and engineering before we start, then follow the work after launch. If it did not move the right number, we find out why and adjust.

    • KPI definition
    • A/B testing
    • Post-launch reviews
    • Stakeholder alignment

Outcomes over outputs

I measure my work by what changes after launch.

Shipping is the midpoint, not the finish line. Every project starts with a shared definition of success and ends with an honest look at the results. That is how teams learn, and how design earns its seat at the table.

  • Activation

    Getting new users to real value faster, with less friction on the way in.

    Activation rate · Time to value

  • Conversion

    Removing the doubt and effort that sit between intent and action.

    Conversion rate · Drop-off

  • Retention

    Products people return to because they work, not because they are hard to leave.

    Retention · Depth of use

  • Efficiency

    Fewer errors, shorter tasks and a lighter support load for users and teams.

    Task success · Support tickets

About

A designer who asks why before how.

I work where user needs, business goals and technical reality meet. I'm at my best in the messy early stage of a problem, and most useful when I'm close to the people using the product and the team building it.

  • Bringing clarity to ambiguous problems
  • Turning research into decisions the team can act on
  • Keeping everyone honest about what actually worked
More about me

Next step

Have a product problem worth solving?

I'm always up for a conversation about product challenges, design roles and better ways of working. Tell me what you're building.